DB/SpellRadius: Difference between revisions

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Line 5: Line 5:
   uint32_t m_ID;
   uint32_t m_ID;
   float m_radius;
   float m_radius;
   float m_radiusPerLevel;
   float m_radiusPerLevel; // Amount of radial increase per level
   float m_radiusMax;
   float m_radiusMax;     // Absolute maximum radius
  };
  };
==6.0.1.18179==
==6.0.1.18179==
  struct SpellRadiusRec {
  struct SpellRadiusRec {

Revision as of 17:11, 2 October 2017

Used to determine the size of the AoE Targetting Cursor? (Interface\SpellShadow\Spell-Shadow-Acceptable)

0.5.3.3368, 1.12.1.5875, cata

struct SpellRadiusRec {
  uint32_t m_ID;
  float m_radius;
  float m_radiusPerLevel; // Amount of radial increase per level
  float m_radiusMax;      // Absolute maximum radius
};

6.0.1.18179

struct SpellRadiusRec {
  uint32_t m_ID;
  float m_radius;
  float m_radiusPerLevel;
  float m_radiusMin;
  float m_radiusMax;
};