DB/SpellRadius: Difference between revisions
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Line 5: | Line 5: | ||
uint32_t m_ID; | uint32_t m_ID; | ||
float m_radius; | float m_radius; | ||
float m_radiusPerLevel; | float m_radiusPerLevel; // Amount of radial increase per level | ||
float m_radiusMax; | float m_radiusMax; // Absolute maximum radius | ||
}; | }; | ||
==6.0.1.18179== | ==6.0.1.18179== | ||
struct SpellRadiusRec { | struct SpellRadiusRec { |
Revision as of 17:11, 2 October 2017
Used to determine the size of the AoE Targetting Cursor? (Interface\SpellShadow\Spell-Shadow-Acceptable)
0.5.3.3368, 1.12.1.5875, cata
struct SpellRadiusRec { uint32_t m_ID; float m_radius; float m_radiusPerLevel; // Amount of radial increase per level float m_radiusMax; // Absolute maximum radius };
6.0.1.18179
struct SpellRadiusRec { uint32_t m_ID; float m_radius; float m_radiusPerLevel; float m_radiusMin; float m_radiusMax; };