DB/SpellRadius

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Used to determine the size of the AoE Targetting Cursor? (Interface\SpellShadow\Spell-Shadow-Acceptable)

0.5.3.3368, 1.12.1.5875, 4.0.3

struct SpellRadiusRec {
  uint32_t m_ID;
  float m_radius;
  float m_radiusPerLevel; // Amount of radial increase per level
  float m_radiusMax;      // Absolute maximum radius
};

6.0.1.18179

struct SpellRadiusRec {
  uint32_t m_ID;
  float m_radius;
  float m_radiusPerLevel;
  float m_radiusMin;
  float m_radiusMax;
};