DB/SoundEmitters
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Seems to replace the ADT-sound-emitters. only used for waterfalls.
struct SoundEmittersEntry // sizeof(0x28) { m_ID; // +0x0, size 0x4, type 0 m_positionX; // +0x4, size 0x4, type 3 m_positionY; // +0x8, size 0x4, type 3 m_positionZ; // +0xC, size 0x4, type 3 m_directionX; // +0x10, size 0x4, type 3 m_directionY; // +0x14, size 0x4, type 3 m_directionZ; // +0x18, size 0x4, type 3 m_soundEntriesID; // +0x1C, size 0x4, type 0 m_mapID; // +0x20, size 0x4, type 0 m_name; // +0x24, size 0x4, type 2 };