DB/SoundEmitters: Difference between revisions

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Seems to replace the ADT-sound-emitters. only used for waterfalls.
Seems to replace the ADT-sound-emitters. only used for waterfalls.


*ID int
struct SoundEmittersEntry // sizeof(0x28)
*{X,Y,Z} float[3]
{
*radius? float[3]
    m_ID; // +0x0, size 0x4, type 0
*SoundEntriesAdvanced.dbc irefID
    m_positionX; // +0x4, size 0x4, type 3
*Map.dbc irefID
    m_positionY; // +0x8, size 0x4, type 3
*Name String
    m_positionZ; // +0xC, size 0x4, type 3
    m_directionX; // +0x10, size 0x4, type 3
    m_directionY; // +0x14, size 0x4, type 3
    m_directionZ; // +0x18, size 0x4, type 3
    m_soundEntriesID; // +0x1C, size 0x4, type 0
    m_mapID; // +0x20, size 0x4, type 0
    m_name; // +0x24, size 0x4, type 2
};


[[Category:DBC]]
[[Category:DBC]]

Revision as of 19:56, 16 April 2011

Seems to replace the ADT-sound-emitters. only used for waterfalls.

struct SoundEmittersEntry // sizeof(0x28)
{
   m_ID; // +0x0, size 0x4, type 0
   m_positionX; // +0x4, size 0x4, type 3
   m_positionY; // +0x8, size 0x4, type 3
   m_positionZ; // +0xC, size 0x4, type 3
   m_directionX; // +0x10, size 0x4, type 3
   m_directionY; // +0x14, size 0x4, type 3
   m_directionZ; // +0x18, size 0x4, type 3
   m_soundEntriesID; // +0x1C, size 0x4, type 0
   m_mapID; // +0x20, size 0x4, type 0
   m_name; // +0x24, size 0x4, type 2
};