DB/QuestXP: Difference between revisions

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(New page: * 1 ID * 2 always 0 * 3 XP? * 4 XP? * 5 XP? * 6 XP? * 7 XP? * 8 XP? * 9 XP? * 10 always 0)
 
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* 1 ID  -- Level of the quest (not requirement level)
* 2 always 0
* 3 XP  -- "Speak with X", very simple quests and usually close by
* 4 XP  -- "Speak with X" or "Deliver X to Y" quests, average run distances
* 5 XP  -- "Speak with X" quests, usually outside the quest-givers zone
* 6 XP  -- Normal quests, usually "Slay X" where X is a low number (10 or less), close by item deliveries, e.g.
* 7 XP  -- Normal quests, usually "Slay X" where X is a high number (around 10 and above), far away item deliveries, e.g.
* 8 XP  -- Elite quests, generally quests you need a group to complete
* 9 XP  -- Normal quests, but with good XP reward. Noticed these are mostly used at the end of quest chains, perhaps group quests too?
* 10 XP  -- Raid quests (both 10 and 25 man) or 5-man Heroic quests
* 11 always 0
{{Template:Sandbox/VersionRange|min_expansionlevel=3}}
struct QuestXPEntry // sizeof(0x2C)
{
    m_ID; // +0x0, size 0x4, type 0
    m_difficulty; // +0x4, size 0x28, type 0
};


* 1 ID
==6.0.1.18179==
* 2 always 0
struct QuestXPRec {
* 3 XP?
  uint32_t m_ID;
* 4 XP?
  uint32_t m_difficulty[10];
* 5 XP?
};
* 6 XP?
[[Category:DBC]]
* 7 XP?
[[Category:DBC_WotLK]]
* 8 XP?
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
* 9 XP?
* 10 always 0

Latest revision as of 02:48, 20 July 2016

  • 1 ID -- Level of the quest (not requirement level)
  • 2 always 0
  • 3 XP -- "Speak with X", very simple quests and usually close by
  • 4 XP -- "Speak with X" or "Deliver X to Y" quests, average run distances
  • 5 XP -- "Speak with X" quests, usually outside the quest-givers zone
  • 6 XP -- Normal quests, usually "Slay X" where X is a low number (10 or less), close by item deliveries, e.g.
  • 7 XP -- Normal quests, usually "Slay X" where X is a high number (around 10 and above), far away item deliveries, e.g.
  • 8 XP -- Elite quests, generally quests you need a group to complete
  • 9 XP -- Normal quests, but with good XP reward. Noticed these are mostly used at the end of quest chains, perhaps group quests too?
  • 10 XP -- Raid quests (both 10 and 25 man) or 5-man Heroic quests
  • 11 always 0

≥ Wrath

struct QuestXPEntry // sizeof(0x2C)
{
   m_ID; // +0x0, size 0x4, type 0
   m_difficulty; // +0x4, size 0x28, type 0
};

6.0.1.18179

struct QuestXPRec {
  uint32_t m_ID;
  uint32_t m_difficulty[10];
};