DB/QuestXP
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- 1 ID -- Level of the quest (not requirement level)
- 2 always 0
- 3 XP -- "Speak with X", very simple quests and usually close by
- 4 XP -- "Speak with X" or "Deliver X to Y" quests, average run distances
- 5 XP -- "Speak with X" quests, usually outside the quest-givers zone
- 6 XP -- Normal quests, usually "Slay X" where X is a low number (10 or less), close by item deliveries, e.g.
- 7 XP -- Normal quests, usually "Slay X" where X is a high number (around 10 and above), far away item deliveries, e.g.
- 8 XP -- Elite quests, generally quests you need a group to complete
- 9 XP -- Normal quests, but with good XP reward. Noticed these are mostly used at the end of quest chains, perhaps group quests too?
- 10 XP -- Raid quests (both 10 and 25 man) or 5-man Heroic quests
- 11 always 0
struct QuestXPEntry // sizeof(0x2C) { m_ID; // +0x0, size 0x4, type 0 m_difficulty; // +0x4, size 0x28, type 0 };
6.0.1.18179
struct QuestXPRec { uint32_t m_ID; uint32_t m_difficulty[10]; };