DB/NPCSounds

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What the NPC's say when clicked on. These sound files are irrelevant to quests.

Structure

Column	Field 			Type 		Notes 
1 	ID 			Integer 		
2 	iRefID_SoundEntries 	Integer 	Greetings 
5 	iRefID_SoundEntries 	Integer 	Farewells 
4 	iRefID_SoundEntries 	Integer 	Pissed 
5 	iRefID_SoundEntries 	Integer 	Q: stores last sound file? memory allocation when table is loaded. 

6.0.1.18179

struct NPCSoundsRec {
  uint32_t m_ID;
  uint32_t m_SoundID[4];
};