DB/NPCSounds
Jump to navigation
Jump to search
What the NPC's say when clicked on. These sound files are irrelevant to quests.
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_SoundEntries Integer Greetings 5 iRefID_SoundEntries Integer Farewells 4 iRefID_SoundEntries Integer Pissed 5 iRefID_SoundEntries Integer Q: stores last sound file? memory allocation when table is loaded.
6.0.1.18179
struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[4]; };