DB/NPCSounds
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What the NPC's say when clicked on. These sound files are irrelevant to quests.
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
enum NPCSOUNDS { NPCSOUND_HELLO=0, NPCSOUND_GOODBYE=1, NPCSOUND_PISSED=2, // annoyed NPCSOUND_ACK=3, NUM_NPCSOUNDS=4 }; struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[NUM_NPCSOUNDS]; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_SoundEntries Integer Greetings 5 iRefID_SoundEntries Integer Farewells 4 iRefID_SoundEntries Integer Pissed 5 iRefID_SoundEntries Integer Q: stores last sound file? memory allocation when table is loaded.