DB/NPCSounds

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What the NPC's say when clicked on. These sound files are irrelevant to quests.

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

enum NPCSOUNDS {
  NPCSOUND_HELLO=0,
  NPCSOUND_GOODBYE=1,
  NPCSOUND_PISSED=2,   // annoyed
  NPCSOUND_ACK=3,
  NUM_NPCSOUNDS=4
};
struct NPCSoundsRec {
  uint32_t m_ID;
  uint32_t m_SoundID[NUM_NPCSOUNDS];
};

Structure

Column	Field 			Type 		Notes 
1 	ID 			Integer 		
2 	iRefID_SoundEntries 	Integer 	Greetings 
5 	iRefID_SoundEntries 	Integer 	Farewells 
4 	iRefID_SoundEntries 	Integer 	Pissed 
5 	iRefID_SoundEntries 	Integer 	Q: stores last sound file? memory allocation when table is loaded.