DB/NPCSounds: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
What the NPC's say when clicked on. These sound files are irrelevant to quests. | What the NPC's say when clicked on. These sound files are irrelevant to quests. | ||
==0.5.3.3368== | ==0.5.3.3368, 1.12.1.5875== | ||
enum NPCSOUNDS { | enum NPCSOUNDS { | ||
NPCSOUND_HELLO=0, | NPCSOUND_HELLO=0, |
Revision as of 22:56, 1 October 2017
What the NPC's say when clicked on. These sound files are irrelevant to quests.
0.5.3.3368, 1.12.1.5875
enum NPCSOUNDS { NPCSOUND_HELLO=0, NPCSOUND_GOODBYE=1, NPCSOUND_PISSED=2, NPCSOUND_ACK=3, NUM_NPCSOUNDS=4 }; struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[NUM_NPCSOUNDS]; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_SoundEntries Integer Greetings 5 iRefID_SoundEntries Integer Farewells 4 iRefID_SoundEntries Integer Pissed 5 iRefID_SoundEntries Integer Q: stores last sound file? memory allocation when table is loaded.
6.0.1.18179
struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[4]; };