DB/NPCSounds: Difference between revisions
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What the NPC's say when clicked on. These sound files are irrelevant to quests. | What the NPC's say when clicked on. These sound files are irrelevant to quests. | ||
==0.5.3.3368== | |||
enum NPCSOUNDS { | |||
NPCSOUND_HELLO=0, | |||
NPCSOUND_GOODBYE=1, | |||
NPCSOUND_PISSED=2, | |||
NPCSOUND_ACK=3, | |||
NUM_NPCSOUNDS=4 | |||
}; | |||
struct NPCSoundsRec { | |||
uint32_t m_ID; | |||
uint32_t m_SoundID[4]; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 15:02, 5 June 2016
What the NPC's say when clicked on. These sound files are irrelevant to quests.
0.5.3.3368
enum NPCSOUNDS { NPCSOUND_HELLO=0, NPCSOUND_GOODBYE=1, NPCSOUND_PISSED=2, NPCSOUND_ACK=3, NUM_NPCSOUNDS=4 }; struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[4]; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_SoundEntries Integer Greetings 5 iRefID_SoundEntries Integer Farewells 4 iRefID_SoundEntries Integer Pissed 5 iRefID_SoundEntries Integer Q: stores last sound file? memory allocation when table is loaded.
6.0.1.18179
struct NPCSoundsRec { uint32_t m_ID; uint32_t m_SoundID[4]; };