DB/Lock: Difference between revisions
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==0.5.3.3368== | |||
struct LockRec { | |||
uint32_t m_ID; | |||
uint32_t m_Type[4]; | |||
uint32_t m_Index[4]; | |||
uint32_t m_Skill[4]; | |||
uint32_t m_Action[4]; | |||
}; | |||
==Structure== | ==Structure== | ||
Column Field Type Notes | Column Field Type Notes |
Revision as of 16:15, 5 June 2016
0.5.3.3368
struct LockRec { uint32_t m_ID; uint32_t m_Type[4]; uint32_t m_Index[4]; uint32_t m_Skill[4]; uint32_t m_Action[4]; };
Structure
Column Field Type Notes 1 ID Integer 2 Type[8] Integer If this is 1, then the next lock_properties is an item ID, if it's 2, then it's an iRef to LockType.dbc 10 Lock_Properties[8] Integer If the corresponding Type field is 2 then this is an iRefID_LockType.dbc. If the corresponding Type field value is 1 then this is the itemID of the key or item that 'unlocks' this item. 18 Required_Skill[8] Integer Required skill needed for Lock_Properties 26 Action[8] Integer Something to do with direction / opening / closing
6.0.1.18179
struct LockRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &LockTypeRec::m_ID> m_Type[8]; uint32_t m_Index[8]; uint32_t m_Skill[8]; uint32_t m_Action[8]; };