DB/LightParams: Difference between revisions
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Controls some of the settings which don't change with time for light, fog, and water. | Controls some of the settings which don't change with time for light, fog, and water. | ||
== | ==1.12.1.5875== | ||
struct LightParamsRec { | |||
uint32_t m_ID; | |||
uint32_t m_highlightSky; | |||
{{Template:Type/foreign_key|table=LightSkybox}} m_lightSkyboxID; | |||
float m_glow; | |||
float m_waterShallowAlpha; | |||
float m_waterDeepAlpha; | |||
float m_oceanShallowAlpha; | |||
float m_oceanDeepAlpha; | |||
uint32_t m_flags; | |||
}; | |||
== Structure == | == Structure == | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 | 2 highlightSky Boolean | ||
3 | 3 lightSkyboxID Integer This is a ref to [[LightSkybox.dbc|LightSkybox]] | ||
4 cloudTypeID Integer | |||
5 | 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright | ||
6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. | |||
6 | 7 waterDeepAlpha Float | ||
7 | 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. | ||
8 | 9 oceanDeepAlpha Float | ||
9 | 10 flags Integer | ||
==6.0.1.18179== | |||
struct LightParamsRec { | |||
uint32_t m_ID; | |||
uint32_t m_highlightSky; | |||
{{Template:Type/foreign_key|table=LightSkybox}} m_lightSkyboxID; | |||
uint32_t m_cloudTypeID; | |||
float m_glow; | |||
float m_waterShallowAlpha; | |||
float m_waterDeepAlpha; | |||
float m_oceanShallowAlpha; | |||
float m_oceanDeepAlpha; | |||
uint32_t m_flags; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Vanilla]] | |||
[[Category:DBC_WotLK]] | |||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 22:11, 1 October 2017
Controls some of the settings which don't change with time for light, fog, and water.
1.12.1.5875
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Structure
Column Field Type Notes 1 ID Integer 2 highlightSky Boolean 3 lightSkyboxID Integer This is a ref to LightSkybox 4 cloudTypeID Integer 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright 6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. 7 waterDeepAlpha Float 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. 9 oceanDeepAlpha Float 10 flags Integer
6.0.1.18179
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; uint32_t m_cloudTypeID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };