DB/LightParams
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Controls some of the settings which don't change with time for light, fog, and water.
1.12.1.5875
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Structure
Column Field Type Notes 1 ID Integer 2 highlightSky Boolean 3 lightSkyboxID Integer This is a ref to LightSkybox 4 cloudTypeID Integer 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright 6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. 7 waterDeepAlpha Float 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. 9 oceanDeepAlpha Float 10 flags Integer
6.0.1.18179
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; uint32_t m_cloudTypeID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Flags
Flags | Notes | Alt. Name (EnumeratedString 385) |
---|---|---|
0x1 | underwater luminosity | No Darken Depth |
0x2 | show floating sprites | Don't inherit Skybox |
0x4 | hide sun | Hide Sun |
0x8 | hide moon | Hide Moon |
0x10 | hide stars | Hide Stars |
0x20 | does not exist I believe | Override Celestial Sphere |
0x40 | seemingly exists but not used I believe | Height fog above Plane |
0x80 | hide celestial object (eg red argus star) |
The reason as to why names don't match is anyone's guess - Warpten