DB/ItemDisenchantLoot: Difference between revisions
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==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
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8 Unknown Integer | 8 Unknown Integer | ||
==6.0.1.18179== | |||
struct ItemDisenchantLootRec { | |||
uint32_t m_ID; | |||
uint32_t m_class; | |||
uint32_t m_subclass; | |||
uint32_t m_quality; | |||
uint32_t m_minLevel; | |||
uint32_t m_maxLevel; | |||
uint32_t m_skillRequired; | |||
}; | |||
==Structure (6.0.2.19000)== | ==Structure (6.0.2.19000)== | ||
struct ItemDisenchantLootRec { | struct ItemDisenchantLootRec { | ||
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}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 02:58, 20 July 2016
Structure
Column Field Type Notes 1 ID Integer 2 Unknown Integer values are either 2 or 4 (Theory iRefID_ItemClass, 2 = Weapons, 4 = Armor) 3 Unknown BitMask 4 Unknown Integer values are 2, 3, or 4 (Theory Quality: 2=Uncommon, 3=Rare, 4=Epic) 5 Unknown Integer Theory Minimum Item Level 6 Unknown Integer Theory Maximum Item Level 7 Unknown Integer sRef to somewhere? 8 Unknown Integer
6.0.1.18179
struct ItemDisenchantLootRec { uint32_t m_ID; uint32_t m_class; uint32_t m_subclass; uint32_t m_quality; uint32_t m_minLevel; uint32_t m_maxLevel; uint32_t m_skillRequired; };
Structure (6.0.2.19000)
struct ItemDisenchantLootRec { int m_ID; int m_class; int m_subclass; int m_quality; int m_minLevel; int m_maxLevel; int m_skillRequired; };