DB/ItemDisenchantLoot
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Structure
Column Field Type Notes 1 ID Integer 2 Unknown Integer values are either 2 or 4 (Theory iRefID_ItemClass, 2 = Weapons, 4 = Armor) 3 Unknown BitMask 4 Unknown Integer values are 2, 3, or 4 (Theory Quality: 2=Uncommon, 3=Rare, 4=Epic) 5 Unknown Integer Theory Minimum Item Level 6 Unknown Integer Theory Maximum Item Level 7 Unknown Integer sRef to somewhere? 8 Unknown Integer
6.0.1.18179
struct ItemDisenchantLootRec { uint32_t m_ID; uint32_t m_class; uint32_t m_subclass; uint32_t m_quality; uint32_t m_minLevel; uint32_t m_maxLevel; uint32_t m_skillRequired; };
Structure (6.0.2.19000)
struct ItemDisenchantLootRec { int m_ID; int m_class; int m_subclass; int m_quality; int m_minLevel; int m_maxLevel; int m_skillRequired; };