DB/GameObjectDisplayInfo

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Revision as of 15:59, 16 September 2009 by Chuanhsing (talk | contribs)
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GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.

9183

1 ID, int
2 Filename, string 
3 Stand, iRefId: SoundEntries
4 Open, iRefId: SoundEntries	
5 Loop, iRefId: SoundEntries	
6 Close, iRefId: SoundEntries
7 Destroy, iRefId: SoundEntries	
8 Opened, iRefId: SoundEntries	
9 Custom0, iRefId: SoundEntries	
10 Custom1, iRefId: SoundEntries	
11 Custom2, iRefId: SoundEntries	
12 Custom3, iRefId: SoundEntries	
13-18 Vec3D[2], most likely bounding boxes or something similar.
19 New since WotLK: ObjectEffectPackage.dbc, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.