DB/GameObjectDisplayInfo
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GameObjectCache.wdb reads this file to associate models with objects.
Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?).
Used in the Create House (TEST) spell. The Spell_C_CastSpell
method uses the following, Spell->EffectMiscValue[0] -> GameObjectCache.wdb -> GameObjectDisplayInfoRec
, to get the model which is spawned at the target position, collision is enabled.
This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.
m_Sound entries
enum SoundSlot { stand, open, loop, close, destroy, opened, custom0, custom1, custom2, custom3, SOUND_SLOT_COUNT, // = 10 };
0.5.3.3368, 1.12.1.5875
struct GameObjectDisplayInfoRec { uint32_t m_ID; stringrefⁱ m_modelName; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT]; };
2.4.3.8606
struct GameObjectDisplayInfoRec { uint32_t m_ID; stringrefⁱ m_modelName; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT]; float m_geoBoxMin[3]; float m_geoBoxMax[3]; };
3.0.3.9183
struct GameObjectDisplayInfoRec { uint32_t m_ID; stringrefⁱ m_modelName; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT]; float m_geoBoxMin[3]; float m_geoBoxMax[3]; foreign_keyⁱ<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID; };
6.0.1.18179
struct GameObjectDisplayInfoRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &FileDataRec::m_ID> m_fileDataID; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT]; float m_geoBoxMin[3]; float m_geoBoxMax[3]; foreign_keyⁱ<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID; float m_overrideLootEffectScale; float m_overrideNameScale; };
8.0.1.25902
struct GameObjectDisplayInfoRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &FileDataRec::m_ID> m_fileDataID; float m_geoBoxMin[3]; float m_geoBoxMax[3]; float m_overrideLootEffectScale; float m_overrideNameScale; foreign_keyⁱ<uint16_t, &ObjectEffectPackageRec::m_ID>m_objectEffectPackageID; };