DB/GameObjectDisplayInfo

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Revision as of 00:17, 21 December 2008 by Schlumpf (talk | contribs)
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GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.

9183

ID, int
Filename, string 
Stand, iRefId: SoundEntries
Open, iRefId: SoundEntries	
Loop, iRefId: SoundEntries	
Close, iRefId: SoundEntries
Destroy, iRefId: SoundEntries	
Opened, iRefId: SoundEntries	
Custom0, iRefId: SoundEntries	
Custom1, iRefId: SoundEntries	
Custom2, iRefId: SoundEntries	
Custom3, iRefId: SoundEntries	
Vec3D[2], most likely bounding boxes or something similar.
New since WotLK: ObjectEffectPackage.dbc, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.