DB/GameObjectDisplayInfo
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GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)
This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.
9183
ID, int Filename, string Stand, iRefId: SoundEntries Open, iRefId: SoundEntries Loop, iRefId: SoundEntries Close, iRefId: SoundEntries Destroy, iRefId: SoundEntries Opened, iRefId: SoundEntries Custom0, iRefId: SoundEntries Custom1, iRefId: SoundEntries Custom2, iRefId: SoundEntries Custom3, iRefId: SoundEntries Vec3D[2], most likely bounding boxes or something similar. New since WotLK: ObjectEffectPackage.dbc, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.