DB/GameObjectDisplayInfo: Difference between revisions

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[[GameObjectCache.wdb]] reads this file to associate models with objects.  
[[GameObjectCache.wdb]] reads this file to associate models with objects.  
Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment.  
Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. ''(Spell Focus objects like Anvils or Forges, maybe?)''.
Used in the <i>Create House (TEST)</i> spell. The <code>Spell_C_CastSpell</code> method uses the following, <code>Spell->EffectMiscValue[0] -> GameObjectCache.wdb -> GameObjectDisplayInfoRec</code>, to get the model which is spawned at the target position, collision is enabled.


==Header Info==
This [[DBC]] holds information about every type of models ([[WMO]] too). Models ([[M2]]) are listed as .MDX as always.
Build Version............6337
Records..................2210
Fields.....................18
Record Size................72
String Block Size......142172


==Structure==
'''Column Field Type Notes'''
1 ID Integer
2 SRefPath string the model (.mdx) location that this entry refers to
3 Unknown Integer*
4 Unknown Integer*
5 Unknown Integer*
6 Unknown Integer*
7 Unknown Integer*
''8 Unknown NULL ''
9 Unknown Integer*
10 Unknown Integer*
11 Unknown Integer*
12 Unknown Integer*
13 Unknown Float
14 Unknown Float
15 Unknown Float
16 Unknown Float
17 Unknown Float
18 Unknown Float


Retrieved from "http://www.sourcepeek.com/wiki/GameObjectDisplayInfo.dbc"
==m_Sound entries==
enum SoundSlot {
  stand,
  open,
  loop,
  close,
  destroy,
  opened,
  custom0,
  custom1,
  custom2,
  custom3,
  SOUND_SLOT_COUNT, // = 10
};


==0.5.3.3368, 1.12.1.5875==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Type|stringref}} m_modelName;
  {{Type/foreign_key|table=SoundEntries}} m_Sound[SOUND_SLOT_COUNT];
};
==2.4.3.8606==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Type|stringref}} m_modelName;
  {{Type/foreign_key|table=SoundEntries}} m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
};
==3.0.3.9183==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Type|stringref}} m_modelName;
  {{Type/foreign_key|table=SoundEntries}} m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  {{Type/foreign_key|table=ObjectEffectPackage}} m_objectEffectPackageID;
};
==6.0.1.18179==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Type/foreign_key|table=FileData}} m_fileDataID;
  {{Type/foreign_key|table=SoundEntries}} m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  {{Type/foreign_key|table=ObjectEffectPackage}} m_objectEffectPackageID;
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
};
==8.0.1.25902==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Type/foreign_key|table=FileData}} m_fileDataID;
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
  {{Type/foreign_key|table=ObjectEffectPackage|type=uint16_t}}m_objectEffectPackageID;
};
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 19:25, 5 April 2022

GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?). Used in the Create House (TEST) spell. The Spell_C_CastSpell method uses the following, Spell->EffectMiscValue[0] -> GameObjectCache.wdb -> GameObjectDisplayInfoRec, to get the model which is spawned at the target position, collision is enabled.

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.


m_Sound entries

enum SoundSlot {
  stand,
  open,
  loop,
  close,
  destroy,
  opened,
  custom0,
  custom1,
  custom2,
  custom3,
  SOUND_SLOT_COUNT, // = 10
};

0.5.3.3368, 1.12.1.5875

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
};

2.4.3.8606

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
};

3.0.3.9183

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  foreign_key<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID;
};

6.0.1.18179

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &FileDataRec::m_ID> m_fileDataID;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  foreign_key<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID;
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
};

8.0.1.25902

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &FileDataRec::m_ID> m_fileDataID;
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
  foreign_key<uint16_t, &ObjectEffectPackageRec::m_ID>m_objectEffectPackageID;
};