DB/GameObjectDisplayInfo: Difference between revisions

From wowdev
Jump to navigation Jump to search
mNo edit summary
Line 4: Line 4:
This [[DBC]] holds information about every type of models ([[WMO]] too). Models ([[M2]]) are listed as .MDX as always.
This [[DBC]] holds information about every type of models ([[WMO]] too). Models ([[M2]]) are listed as .MDX as always.


==0.5.3.3368==
struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  {{Template:Type|stringref}} m_modelName;
  uint32_t m_Sound[10];
};
==9183==
==9183==
  1 ID, int
  1 ID, int

Revision as of 15:08, 5 June 2016

GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.

0.5.3.3368

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  uint32_t m_Sound[10];
};

9183

1 ID, int
2 Filename, string 
3 Stand, iRefId: SoundEntries
4 Open, iRefId: SoundEntries	
5 Loop, iRefId: SoundEntries	
6 Close, iRefId: SoundEntries
7 Destroy, iRefId: SoundEntries	
8 Opened, iRefId: SoundEntries	
9 Custom0, iRefId: SoundEntries	
10 Custom1, iRefId: SoundEntries	
11 Custom2, iRefId: SoundEntries	
12 Custom3, iRefId: SoundEntries	
13-18 Vec3D[2], most likely bounding boxes or something similar.
19 New since WotLK: ObjectEffectPackage.dbc, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.		

6.0.1.18179

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  uint32_t m_fileDataID;
  uint32_t m_Sound[10];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  uint32_t m_objectEffectPackageID;
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
};