DB/GameObjectDisplayInfo: Difference between revisions

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Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. ''(Spell Focus objects like Anvils or Forges, maybe?)''
Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. ''(Spell Focus objects like Anvils or Forges, maybe?)''


This [[DBC]] holds information about every type of models ([[WMO]] too). For .[[WMO]]s all entries are 0. Models ([[M2]]) are listed as .MDX as always.
This [[DBC]] holds information about every type of models ([[WMO]] too). Models ([[M2]]) are listed as .MDX as always.


==Header Info==
==9183==
  Build Version............6337
  ID, int
  Records..................2210
  Filename, string
  Fields.....................18
  Stand, iRefId: SoundEntries
  Record Size................72
  Open, iRefId: SoundEntries
  String Block Size......142172
  Loop, iRefId: SoundEntries
 
  Close, iRefId: SoundEntries
==Structure==
  Destroy, iRefId: SoundEntries
  '''Column Field Type Notes'''
  Opened, iRefId: SoundEntries
  1 ID Integer
  Custom0, iRefId: SoundEntries
  2 SRefPath string the model that this entry refers to
  Custom1, iRefId: SoundEntries
  3 Unknown Integer*
  Custom2, iRefId: SoundEntries
  4 Unknown Integer*
  Custom3, iRefId: SoundEntries
  5 Unknown Integer*
  Vec3D[2], most likely bounding boxes or something similar.
  6 Unknown Integer*
  '''New since WotLK:''' ObjectEffectPackage, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.
  7 Unknown Integer*
  ''8 Unknown NULL ''
9 Unknown Integer*
10 Unknown Integer*
11 Unknown Integer*
12 Unknown Integer*
13 Unknown Float
14 Unknown Float
15 Unknown Float
16 Unknown Float
17 Unknown Float
18 Unknown Float
 
Retrieved from "http://www.sourcepeek.com/wiki/GameObjectDisplayInfo.dbc"


[[Category:DBC]]
[[Category:DBC]]

Revision as of 00:10, 21 December 2008

GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.

9183

ID, int
Filename, string 
Stand, iRefId: SoundEntries
Open, iRefId: SoundEntries	
Loop, iRefId: SoundEntries	
Close, iRefId: SoundEntries
Destroy, iRefId: SoundEntries	
Opened, iRefId: SoundEntries	
Custom0, iRefId: SoundEntries	
Custom1, iRefId: SoundEntries	
Custom2, iRefId: SoundEntries	
Custom3, iRefId: SoundEntries	
Vec3D[2], most likely bounding boxes or something similar.
New since WotLK: ObjectEffectPackage, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.