DB/FactionTemplate
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Header Info
Records...................533 Fields.....................14 Record Size................56 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Faction Integer 3 Unknown BitMask* 4 FightSupport BitMask LUA::GetFactionForRace shifts 1 by col 2 in FactionGroup and & it with this column. 5 Friendly BitMask* 6 Hostile BitMask* 7 iRefID_Faction Integer Q: related factions of some kind? 8 iRefID_Faction Integer 9 Unknown Integer 10 Unknown Integer 11 iRefID_Faction Integer 12 iRefID_Faction Integer 13 iRefID_Faction Integer 14 iRefID_Faction Integer
Retrieved from "http://www.sourcepeek.com/wiki/FactionTemplate.dbc"
http://dev.trinitycore.org/trinitycore2/src/561ac59c59ac/src/game/DBCStructure.h
uint32 ID; // 0 m_ID uint32 faction; // 1 m_faction uint32 factionFlags; // 2 m_flags uint32 ourMask; // 3 m_factionGroup uint32 friendlyMask; // 4 m_friendGroup uint32 hostileMask; // 5 m_enemyGroup uint32 enemyFaction[4]; // 6 m_enemies[4] uint32 friendFaction[4]; // 10 m_friend[4]
6.0.1.18179
struct FactionTemplateRec { uint32_t m_ID; uint32_t m_faction; uint32_t m_flags; uint32_t m_factionGroup; uint32_t m_friendGroup; uint32_t m_enemyGroup; uint32_t m_enemies[4]; uint32_t m_friend[4]; };