DB/Exhaustion: Difference between revisions

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Line 6: Line 6:
   float m_outdoorHours;
   float m_outdoorHours;
   float m_innHours;
   float m_innHours;
   {{Template:Type|stringref}} m_name_lang;
   {{Template:Type|langstringref}} m_name_lang;
   float m_threshold;
   float m_threshold;
  };
  };
Line 26: Line 26:
   float m_outdoorHours;
   float m_outdoorHours;
   float m_innHours;
   float m_innHours;
   {{Template:Type|stringref}} m_name_lang;
   {{Template:Type|langstringref}} m_name_lang;
   float m_threshold;
   float m_threshold;
   {{Template:Type|stringref}} m_combatLogText;
   {{Template:Type|langstringref}} m_combatLogText;
  };
  };
[[Category:DBC]]
[[Category:DBC]]

Revision as of 22:13, 1 October 2017

1.12.1.5875

struct ExhaustionRec {
  uint32_t m_ID;
  uint32_t m_xp;
  float m_factor;
  float m_outdoorHours;
  float m_innHours;
  langstringref m_name_lang;
  float m_threshold;
};

Structure

Column 	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	xp		Integer 	
3 	factor		Float 		Rate EXP is earned in this state 
4 	outdoorHours 	Float 	
5 	innHours 	Float 	
6-22 	sRefName 	String + Loc	Name of rested state 
23 	threshold 	Float 		Rested has a value of 12. All else 0. 

6.0.1.18179

struct ExhaustionRec {
  uint32_t m_ID;
  uint32_t m_xp;
  float m_factor;
  float m_outdoorHours;
  float m_innHours;
  langstringref m_name_lang;
  float m_threshold;
  langstringref m_combatLogText;
};