DB/Exhaustion: Difference between revisions
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==1.12.1.5875== | |||
struct ExhaustionRec { | |||
uint32_t m_ID; | |||
uint32_t m_xp; | |||
float m_factor; | |||
float m_outdoorHours; | |||
float m_innHours; | |||
{{Template:Type|stringref}} m_name_lang; | |||
float m_threshold; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 21:06, 1 October 2017
1.12.1.5875
struct ExhaustionRec { uint32_t m_ID; uint32_t m_xp; float m_factor; float m_outdoorHours; float m_innHours; stringrefⁱ m_name_lang; float m_threshold; };
Structure
Column Field Type Notes 1 ID Integer 2 xp Integer 3 factor Float Rate EXP is earned in this state 4 outdoorHours Float 5 innHours Float 6-22 sRefName String + Loc Name of rested state 23 threshold Float Rested has a value of 12. All else 0.
6.0.1.18179
struct ExhaustionRec { uint32_t m_ID; uint32_t m_xp; float m_factor; float m_outdoorHours; float m_innHours; stringrefⁱ m_name_lang; float m_threshold; stringrefⁱ m_combatLogText; };