DB/EdgeGlowEffect: Difference between revisions

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| 1 || ID || Integer ||  
| 1 || ID || Integer ||  
|-
|-
| 2 || Unknown || Float ||
| 2 || Duration || Float || How long the edgegloweffect persists in seconds. 0.0f means it does not fade. The edgegloweffect also fades when the aura expires.
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 3 || RedGlow?|| Float || Might have something to do with the 'sheen'.
| 3 || RedBodyTransparency || Float || How transparent the red colour overlay is on the character. At values above 1.0f the outline effect becomes more intense.
|-
|-
| 4 || GreenGlow? || Float ||
| 4 || GreenBodyTransparency || Float || Same as above but for green.
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 5 || BlueGlow?|| Float ||
| 5 || BlueBodyTransparency || Float || Same as above but for blue.
|-
|-
| 6 || Red || Float || Percentage of red colour
| 6 || Red || Float || Percentage of red colour (0 to 1.0f)
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 7 || Green || Float || Percentage of green colour
| 7 || Green || Float || Percentage of green colour (0 to 1.0f)
|-
|-
| 8 || Blue || Float || Percentage of blue colour
| 8 || Blue || Float || Percentage of blue colour (0 to 1.0f)
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 7 || Unknown || Float ||
| 9 || Unknown || Float ||
|-
|-
| 8 || Unknown || Float ||
| 10 || Unknown || Float ||
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 7 || Unknown || Float ||
| 11 || Unknown || Integer || Usually 0. Rare cases of 1 and 2.
|-
| 8 || Unknown || Integer || Usually 0. Rare cases of 1 and 2.
|}
|}


[[Category:DBC]]
[[Category:DBC]]

Latest revision as of 15:32, 31 May 2017

≥ Legion

7.1.0.22996

Column Field Type Notes
1 ID Integer
2 Duration Float How long the edgegloweffect persists in seconds. 0.0f means it does not fade. The edgegloweffect also fades when the aura expires.
3 RedBodyTransparency Float How transparent the red colour overlay is on the character. At values above 1.0f the outline effect becomes more intense.
4 GreenBodyTransparency Float Same as above but for green.
5 BlueBodyTransparency Float Same as above but for blue.
6 Red Float Percentage of red colour (0 to 1.0f)
7 Green Float Percentage of green colour (0 to 1.0f)
8 Blue Float Percentage of blue colour (0 to 1.0f)
9 Unknown Float
10 Unknown Float
11 Unknown Integer Usually 0. Rare cases of 1 and 2.