DB/DungeonMap
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3.0.9.9551
struct DungeonMapRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &MapRec::m_ID> m_mapID; uint32_t m_floorIndex; // for instances with multiple floors float m_min[2]; // in which range in x and y is this shown. used for scaling. float m_max[2]; foreign_keyⁱ<uint32_t, &AreaTableRec::m_ID> m_parentWorldMapID; // if only used in a specific area. see the northrend one. };
6.0.1.18179
struct DungeonMapRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &MapRec::m_ID> m_mapID; uint32_t m_floorIndex; // for instances with multiple floors float m_min[2]; // in which range in x and y is this shown. used for scaling. float m_max[2]; foreign_keyⁱ<uint32_t, &AreaTableRec::m_ID> m_parentWorldMapID; // if only used in a specific area. see the northrend one. uint32_t m_flags; };