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≥ Wrath

Column Field Type Notes
0 ID Integer
1 Map iRefID
2 Layer Integer for instances with multiple floors
3-6 Coordinates Float[4] in which range in x and y is this shown. used for scaling.
7 Area iRefID if only used in a specific area. see the northrend one.

struct DungeonMapRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &MapRec::m_ID> m_mapID;
  uint32_t m_floorIndex;
  float m_min[2];
  float m_max[2];
  foreign_key<uint32_t, &AreaTableRec::m_ID> m_parentWorldMapID;
  uint32_t m_flags;