DB/DestructibleModelData: Difference between revisions
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*{unknown, unknown,[[GameObjectDisplayInfo.dbc]], unknown} destroyed_constructing | *{unknown, unknown,[[GameObjectDisplayInfo.dbc]], unknown} destroyed_constructing | ||
*{unknown, unknown,[[GameObjectDisplayInfo.dbc]], unknown} smoke | *{unknown, unknown,[[GameObjectDisplayInfo.dbc]], unknown} smoke | ||
struct DestructibleModelDataEntry // sizeof(0x50) | |||
{ | |||
m_ID; // +0x0, size 0x4, type 0 | |||
m_state0Wmo; // +0x4, size 0x4, type 0 | |||
m_state0ImpactEffectDoodadSet; // +0x8, size 0x4, type 0 | |||
m_state0AmbientDoodadSet; // +0xC, size 0x4, type 0 | |||
m_state1Wmo; // +0x10, size 0x4, type 0 | |||
m_state1DestructionDoodadSet; // +0x14, size 0x4, type 0 | |||
m_state1ImpactEffectDoodadSet; // +0x18, size 0x4, type 0 | |||
m_state1AmbientDoodadSet; // +0x1C, size 0x4, type 0 | |||
m_state2Wmo; // +0x20, size 0x4, type 0 | |||
m_state2DestructionDoodadSet; // +0x24, size 0x4, type 0 | |||
m_state2ImpactEffectDoodadSet; // +0x28, size 0x4, type 0 | |||
m_state2AmbientDoodadSet; // +0x2C, size 0x4, type 0 | |||
m_state3Wmo; // +0x30, size 0x4, type 0 | |||
m_state3InitDoodadSet; // +0x34, size 0x4, type 0 | |||
m_state3AmbientDoodadSet; // +0x38, size 0x4, type 0 | |||
m_ejectDirection; // +0x3C, size 0x4, type 0 | |||
m_repairGroundFx; // +0x40, size 0x4, type 0 | |||
m_doNotHighlight; // +0x44, size 0x4, type 0 | |||
m_healEffect; // +0x48, size 0x4, type 0 | |||
m_healEffectSpeed; // +0x4C, size 0x4, type 0 | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] |
Revision as of 18:46, 16 April 2011
Added in 3.1.
- ID
- {unknown, unknown,GameObjectDisplayInfo.dbc, unknown} damaged
- {unknown, unknown,GameObjectDisplayInfo.dbc, unknown} destroyed
- {unknown, unknown,GameObjectDisplayInfo.dbc, unknown} destroyed_constructing
- {unknown, unknown,GameObjectDisplayInfo.dbc, unknown} smoke
struct DestructibleModelDataEntry // sizeof(0x50) { m_ID; // +0x0, size 0x4, type 0 m_state0Wmo; // +0x4, size 0x4, type 0 m_state0ImpactEffectDoodadSet; // +0x8, size 0x4, type 0 m_state0AmbientDoodadSet; // +0xC, size 0x4, type 0 m_state1Wmo; // +0x10, size 0x4, type 0 m_state1DestructionDoodadSet; // +0x14, size 0x4, type 0 m_state1ImpactEffectDoodadSet; // +0x18, size 0x4, type 0 m_state1AmbientDoodadSet; // +0x1C, size 0x4, type 0 m_state2Wmo; // +0x20, size 0x4, type 0 m_state2DestructionDoodadSet; // +0x24, size 0x4, type 0 m_state2ImpactEffectDoodadSet; // +0x28, size 0x4, type 0 m_state2AmbientDoodadSet; // +0x2C, size 0x4, type 0 m_state3Wmo; // +0x30, size 0x4, type 0 m_state3InitDoodadSet; // +0x34, size 0x4, type 0 m_state3AmbientDoodadSet; // +0x38, size 0x4, type 0 m_ejectDirection; // +0x3C, size 0x4, type 0 m_repairGroundFx; // +0x40, size 0x4, type 0 m_doNotHighlight; // +0x44, size 0x4, type 0 m_healEffect; // +0x48, size 0x4, type 0 m_healEffectSpeed; // +0x4C, size 0x4, type 0 };