DB/DestructibleModelData

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≥ Wrath

 struct DestructibleModelDataEntry // sizeof(0x50)
 {
   m_ID; // +0x0, size 0x4, type 0
   m_state0Wmo; // +0x4, size 0x4, type 0
   m_state0ImpactEffectDoodadSet; // +0x8, size 0x4, type 0
   m_state0AmbientDoodadSet; // +0xC, size 0x4, type 0
   m_state1Wmo; // +0x10, size 0x4, type 0
   m_state1DestructionDoodadSet; // +0x14, size 0x4, type 0
   m_state1ImpactEffectDoodadSet; // +0x18, size 0x4, type 0
   m_state1AmbientDoodadSet; // +0x1C, size 0x4, type 0
   m_state2Wmo; // +0x20, size 0x4, type 0
   m_state2DestructionDoodadSet; // +0x24, size 0x4, type 0
   m_state2ImpactEffectDoodadSet; // +0x28, size 0x4, type 0
   m_state2AmbientDoodadSet; // +0x2C, size 0x4, type 0
   m_state3Wmo; // +0x30, size 0x4, type 0
   m_state3InitDoodadSet; // +0x34, size 0x4, type 0
   m_state3AmbientDoodadSet; // +0x38, size 0x4, type 0
   m_ejectDirection; // +0x3C, size 0x4, type 0
   m_repairGroundFx; // +0x40, size 0x4, type 0
   m_doNotHighlight; // +0x44, size 0x4, type 0
   m_healEffect; // +0x48, size 0x4, type 0
   m_healEffectSpeed; // +0x4C, size 0x4, type 0
 };

6.0.1.18179

struct DestructibleModelDataRec {
  uint32_t m_ID;
  uint32_t m_state0Wmo;
  uint32_t m_state0ImpactEffectDoodadSet;
  uint32_t m_state0AmbientDoodadSet;
  uint32_t m_state0NameSet;
  uint32_t m_state1Wmo;
  uint32_t m_state1DestructionDoodadSet;
  uint32_t m_state1ImpactEffectDoodadSet;
  uint32_t m_state1AmbientDoodadSet;
  uint32_t m_state1NameSet;
  uint32_t m_state2Wmo;
  uint32_t m_state2DestructionDoodadSet;
  uint32_t m_state2ImpactEffectDoodadSet;
  uint32_t m_state2AmbientDoodadSet;
  uint32_t m_state2NameSet;
  uint32_t m_state3Wmo;
  uint32_t m_state3InitDoodadSet;
  uint32_t m_state3AmbientDoodadSet;
  uint32_t m_state3NameSet;
  uint32_t m_ejectDirection;
  uint32_t m_repairGroundFx;
  uint32_t m_doNotHighlight;
  uint32_t m_healEffect;
  uint32_t m_healEffectSpeed;
};