DB/CreatureDisplayInfo: Difference between revisions

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Line 29: Line 29:
| 10 || Icon || String || Holding an icon like INV_Misc_Food_59. Only on a few.
| 10 || Icon || String || Holding an icon like INV_Misc_Food_59. Only on a few.
|- style="background:#F0F8FF;"
|- style="background:#F0F8FF;"
| 11  || [[UnitBloodLevels.dbc|bloodLevel]] || iRefID || Examples: 4 for dragons, 3 for mammoths, 2 for vrykuls, 1 for the most, 0 for gnomes, -1 for zombies. - No blood for zombies? :D If 0, this is read from somewhere else. (CGUnit::RefreshDataPointers)
| 11  || [[UnitBloodLevels.dbc|bloodLevel]] || iRefID || If 0, this is read from CreatureModelData. (CGUnit::RefreshDataPointers)
|-  style="background:#F0F8FF;"
|-  style="background:#F0F8FF;"
| 12  || [[UnitBlood.dbc|blood]] || iRefID ||  
| 12  || [[UnitBlood.dbc|blood]] || iRefID ||  

Revision as of 23:08, 9 July 2009

This defines textures, scale, models and some other things that are used for showing creatures.

Structure

Column Field Type Notes
1 ID Integer
2 Model iRefID A model to be used.
3 Sound iRefID Not set for that much models. By chance a similar model.
4 ExtraDisplayInformation iRefID If this display-id is a NPC wearing things that are described in there.
5 Scale Float Default scale, if not set by server. 1 is the normal size.
6 Opacity Integer 0 (transparent) to 255 (opaque).
7 Skin1 String Skins that are used in the model.
8 Skin2 String See this for information when they are used.
9 Skin3 String
10 Icon String Holding an icon like INV_Misc_Food_59. Only on a few.
11 bloodLevel iRefID If 0, this is read from CreatureModelData. (CGUnit::RefreshDataPointers)
12 blood iRefID
13 NPCSounds iRefID Sounds used when interacting with the NPC.
14 Particles iRefID Values are 0 and >281. Wherever they are used ..
15 creatureGeosetData Integer Only set for IronDwarfs. 0x1111 to 0x1213. (WotLK)
16 objectEffectPackageID iRefID Set for gyrocopters, catapults, rocketmounts and siegevehicles. (WotLK)