DB/CombatCondition: Difference between revisions
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uint32_t m_friendConditionOp[2]; | uint32_t m_friendConditionOp[2]; | ||
uint32_t m_friendConditionCount[2]; | uint32_t m_friendConditionCount[2]; | ||
uint32_t m_friendConditionLogic; | uint32_t m_friendConditionLogic; // 0: c0. 1: c0 && c1. 2: c0 || c1. 3: c1 | ||
uint32_t m_enemyConditionID[2]; | uint32_t m_enemyConditionID[2]; | ||
uint32_t m_enemyConditionOp[2]; | uint32_t m_enemyConditionOp[2]; | ||
uint32_t m_enemyConditionCount[2]; | uint32_t m_enemyConditionCount[2]; | ||
uint32_t m_enemyConditionLogic; | uint32_t m_enemyConditionLogic; // see friendlogic | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 22:39, 11 August 2015
6.0.1.18179
struct CombatConditionRec { uint32_t m_ID; uint32_t m_worldStateExpressionID; uint32_t m_selfConditionID; uint32_t m_targetConditionID; uint32_t m_friendConditionID[2]; uint32_t m_friendConditionOp[2]; uint32_t m_friendConditionCount[2]; uint32_t m_friendConditionLogic; // 0: c0. 1: c0 && c1. 2: c0 || c1. 3: c1 uint32_t m_enemyConditionID[2]; uint32_t m_enemyConditionOp[2]; uint32_t m_enemyConditionCount[2]; uint32_t m_enemyConditionLogic; // see friendlogic };