DB/CombatCondition
Jump to navigation
Jump to search
Warlords
6.0.1.18179
Struct
struct CombatConditionRec { uint32_t m_ID; uint32_t m_worldStateExpressionID; uint32_t m_selfConditionID; uint32_t m_targetConditionID; uint32_t m_friendConditionID[2]; uint32_t m_friendConditionOp[2]; uint32_t m_friendConditionCount[2]; uint32_t m_friendConditionLogic; // 0: c0. 1: c0 && c1. 2: c0 || c1. 3: c1 uint32_t m_enemyConditionID[2]; uint32_t m_enemyConditionOp[2]; uint32_t m_enemyConditionCount[2]; uint32_t m_enemyConditionLogic; // see friendlogic };