DB/CharacterLoadout
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6.0.1.18179
struct CharacterLoadoutRec { uint32_t m_ID; foreign_key<uint32_t, &ChrClassesRec::m_ID> m_chrClassID; enum { purpose_character_creation_fancy_preview_gear = 1, }; uint32_t m_purpose; foreign_key_bitmask<uint32_t, &ChrRacesRec::m_ID> m_racemask; };