DB/CharHairGeosets: Difference between revisions

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Defines possible hairstyles for races.
Defines possible hairstyles for races.


==Classic==
==0.5.3.3368-1.12.1.5875-3.0.2.8905-3.3.5.12340==
===0.5.3.3368===
===Struct===
====Struct====
  struct CharHairGeosetsRec {
  struct CharHairGeosetsRec {
   uint32_t m_ID;
   uint32_t m_ID;
Line 13: Line 12:
   uint32_t m_Showscalp;
   uint32_t m_Showscalp;
  };
  };
==Wrath==
===Table===
===3.0.2.8905===
====Table====
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
Line 36: Line 33:
|}
|}


===3.3.5.12340===
==Warlords==
====Table====
enum CharVariationType
{| style="background:#FCFCFC; color:black"
{
|-
    Skin = 0,
! width="80" | Column
    Face = 1,
! width="180 " | Field
    FacialHair = 2,
! width="80" | Type
    Hair = 3,
! width="600" | Notes
    Underwear = 4,
|-
    Custom1 = 5,
|1 || ID  || Integer  || God knows why these columns never start at 0..
    Custom2 = 6,
|- style="background:#F0F8FF;"
    Custom3 = 7
|2 || [[ChrRaces.dbc|Race]]  || iRefID  ||
  }
|-
|3 || Gender  || Boolean  || 0 = Male, 1 = Female
|-
|4 || HairType  || Integer  ||
|-
|5  || Geoset  || Integer  || Defines the connection between HairType and Geoset number in MDX model
|-
|6  || Bald  || Boolean || If this hairstyle bald or not .
|}


==Warlords==
===6.0.1.18179===
===6.0.1.18179===
====Struct====
====Struct====
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   uint32_t m_Showscalp;
   uint32_t m_Showscalp;
   uint32_t m_ColorIndex;
   uint32_t m_ColorIndex;
};
==8.0.1.25902==
struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t DHGeosetsModelHDFileDataID; // DH geosets HD model file data id
  uint8_t m_RaceID;
  uint8_t m_SexID;
  uint8_t m_VariationID;
  uint8_t m_VariationType;
  uint8_t m_GeosetID;
  uint8_t m_GeosetType; //  (mesh = m_GeosetType * 100 + m_GeosetID)
  uint8_t m_Showscalp;
  uint8_t m_ColorIndex;
  uint32_t DHGeosetsModelFileDataID; // DH geosets model file data id
  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 14:16, 18 March 2018

Defines possible hairstyles for races.

0.5.3.3368-1.12.1.5875-3.0.2.8905-3.3.5.12340

Struct

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_GeosetID;
  uint32_t m_Showscalp;
};

Table

Column Field Type Notes
1 ID Integer God knows why these columns never start at 0..
2 Race iRefID
3 Gender Boolean 0 = Male, 1 = Female
4 HairType Integer
5 Geoset Integer Defines the connection between HairType and Geoset number in MDX model
6 Bald Boolean If this hairstyle bald or not .

Warlords

enum CharVariationType
{
    Skin = 0,
    Face = 1,
    FacialHair = 2,
    Hair = 3,
    Underwear = 4,
    Custom1 = 5,
    Custom2 = 6,
    Custom3 = 7
}

6.0.1.18179

Struct

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_VariationType;    // 0 = skinColor, 1 = face, 2 = beardStyle, 3 = hairStyle & hairColor
  uint32_t m_GeosetID;
  uint32_t m_GeosetType;
  uint32_t m_Showscalp;
  uint32_t m_ColorIndex;
};

8.0.1.25902

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t DHGeosetsModelHDFileDataID; // DH geosets HD model file data id
  uint8_t m_RaceID;
  uint8_t m_SexID;
  uint8_t m_VariationID;
  uint8_t m_VariationType;
  uint8_t m_GeosetID;
  uint8_t m_GeosetType; //  (mesh = m_GeosetType * 100 + m_GeosetID)
  uint8_t m_Showscalp;
  uint8_t m_ColorIndex;
  uint32_t DHGeosetsModelFileDataID; // DH geosets model file data id
};