DB/CharHairGeosets

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Defines possible hairstyles for races.

0.5.3.3368-1.12.1.5875-3.0.2.8905-3.3.5.12340

Struct

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_GeosetID;
  uint32_t m_Showscalp;
};

Table

Column Field Type Notes
1 ID Integer God knows why these columns never start at 0..
2 Race iRefID
3 Gender Boolean 0 = Male, 1 = Female
4 HairType Integer
5 Geoset Integer Defines the connection between HairType and Geoset number in MDX model
6 Bald Boolean If this hairstyle bald or not .

Warlords

enum CharVariationType
{
    Skin = 0,
    Face = 1,
    FacialHair = 2,
    Hair = 3,
    Underwear = 4,
    Custom1 = 5,
    Custom2 = 6,
    Custom3 = 7
}

6.0.1.18179

Struct

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_VariationType;    // 0 = skinColor, 1 = face, 2 = beardStyle, 3 = hairStyle & hairColor
  uint32_t m_GeosetID;
  uint32_t m_GeosetType;
  uint32_t m_Showscalp;
  uint32_t m_ColorIndex;
};

8.0.1.25902

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t DHGeosetsModelHDFileDataID; // DH geosets HD model file data id
  uint8_t m_RaceID;
  uint8_t m_SexID;
  uint8_t m_VariationID;
  uint8_t m_VariationType;
  uint8_t m_GeosetID;
  uint8_t m_GeosetType; //  (mesh = m_GeosetType * 100 + m_GeosetID)
  uint8_t m_Showscalp;
  uint8_t m_ColorIndex;
  uint32_t DHGeosetsModelFileDataID; // DH geosets model file data id
};