DB/CharHairGeosets: Difference between revisions

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m (Marlamin moved page CharHairGeosets.dbc to DB/CharHairGeosets)
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Defines possible hairstyles for races.
Defines possible hairstyles for races.


==0.5.3.3368==
struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_GeosetID;
  uint32_t m_Showscalp;
};
==Structure==
==Structure==
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"

Revision as of 15:57, 5 June 2016

Defines possible hairstyles for races.

0.5.3.3368

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_GeosetID;
  uint32_t m_Showscalp;
};

Structure

Column Field Type Notes
1 ID Integer God knows why these columns never start at 0..
2 Race iRefID
3 Gender Boolean 0 = Male, 1 = Female
4 HairType Integer
5 Geoset Integer Defines the connection between HairType and Geoset number in MDX model
6 Bald Boolean If this hairstyle bald or not .

6.0.1.18179

struct CharHairGeosetsRec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_VariationType;    // 0 = skinColor, 1 = face, 2 = beardStyle, 3 = hairStyle & hairColor
  uint32_t m_GeosetID;
  uint32_t m_GeosetType;
  uint32_t m_Showscalp;
  uint32_t m_ColorIndex;
};