DB/CharComponentTextureLayouts: Difference between revisions
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uint32_t m_width; | uint32_t m_width; | ||
uint32_t m_height; | uint32_t m_height; | ||
}; | |||
==8.0.1.25902== | |||
struct CharComponentTextureLayoutsRec { | |||
// uint32_t m_ID; | |||
uint16_t m_width; | |||
uint16_t m_height; | |||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] | ||
[[Category:DBC_Legion]][[Category:7.0.1.21737]] | [[Category:DBC_Legion]][[Category:7.0.1.21737]] |
Latest revision as of 23:03, 2 February 2018
Contains the sizes of the character skinning textures referenced in CharComponentTextureSections. There are only 2 layouts currently, 512x512 and 1024x512.
???<6.0.1.18179-7.0.1.21737
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Width | Integer | |
3 | Height | Integer |
Struct
struct CharComponentTextureLayoutsRec { uint32_t m_ID; uint32_t m_width; uint32_t m_height; };
8.0.1.25902
struct CharComponentTextureLayoutsRec { // uint32_t m_ID; uint16_t m_width; uint16_t m_height; };