DB/CharComponentTextureLayouts: Difference between revisions

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Contains the sizes of the character skinning textures referenced in [[CharComponentTextureSections.dbc|CharComponentTextureSections]].  There are only 2 layouts currently, 512x512 and 1024x512.
Contains the sizes of the character skinning textures referenced in [[CharComponentTextureSections.dbc|CharComponentTextureSections]].  There are only 2 layouts currently, 512x512 and 1024x512.


==???==
{{Template:Sandbox/VersionRange|min_expansionlevel=5}}
===Table===
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180" | Field
! width="80" | Type
! width="500" | Notes
|-
| 1 || ID || Integer ||
|- style="background:#F0F8FF;"
| 2 || Width || Integer ||
|- style="background:#F0F8FF;"
| 3 || Height || Integer ||
|}


==Warlords==
===6.0.1.18179===
====Struct====
struct CharComponentTextureLayoutsRec {
  uint32_t m_ID;
  uint32_t m_width;
  uint32_t m_height;
};


==Legion==
==???<6.0.1.18179-7.0.1.21737==
===7.0.1.21737===
====Table====
====Table====
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
Line 48: Line 25:
   uint32_t m_width;
   uint32_t m_width;
   uint32_t m_height;
   uint32_t m_height;
};
==8.0.1.25902==
struct CharComponentTextureLayoutsRec {
  // uint32_t m_ID;
  uint16_t m_width;
  uint16_t m_height;
  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_Legion]][[Category:7.0.1.21737]]
[[Category:DBC_Legion]][[Category:7.0.1.21737]]

Latest revision as of 23:03, 2 February 2018

Contains the sizes of the character skinning textures referenced in CharComponentTextureSections. There are only 2 layouts currently, 512x512 and 1024x512.

≥ Mists


???<6.0.1.18179-7.0.1.21737

Table

Column Field Type Notes
1 ID Integer
2 Width Integer
3 Height Integer

Struct

struct CharComponentTextureLayoutsRec {
  uint32_t m_ID;
  uint32_t m_width;
  uint32_t m_height;
};

8.0.1.25902

struct CharComponentTextureLayoutsRec {
  // uint32_t m_ID;
  uint16_t m_width;
  uint16_t m_height;
};