DB/CharComponentTextureLayouts: Difference between revisions

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__TOC__
Contains the sizes of the character skinning textures referenced in [[CharComponentTextureSections.dbc|CharComponentTextureSections]].  There are only 2 layouts currently, 512x512 and 1024x512.
Contains the sizes of the character skinning textures referenced in [[CharComponentTextureSections.dbc|CharComponentTextureSections]].  There are only 2 layouts currently, 512x512 and 1024x512.


== Structure ==
==???==
===Table===
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180" | Field
! width="80" | Type
! width="500" | Notes
|-
| 1 || ID || Integer ||
|- style="background:#F0F8FF;"
| 2 || Width || Integer ||
|- style="background:#F0F8FF;"
| 3 || Height || Integer ||
|}
 
==Warlords==
===6.0.1.18179===
====Struct====
struct CharComponentTextureLayoutsRec {
  uint32_t m_ID;
  uint32_t m_width;
  uint32_t m_height;
};


==Legion==
===7.0.1.21737===
====Table====
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
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| 3 || Height || Integer ||
| 3 || Height || Integer ||
|}
|}
 
====Struct====
==6.0.1.18179==
  struct CharComponentTextureLayoutsRec {
  struct CharComponentTextureLayoutsRec {
   uint32_t m_ID;
   uint32_t m_ID;
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  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Cataclysm]]
[[Category:DBC_MoP]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_Legion]][[Category:7.0.1.21737]]

Revision as of 20:33, 13 July 2016

Contains the sizes of the character skinning textures referenced in CharComponentTextureSections. There are only 2 layouts currently, 512x512 and 1024x512.

???

Table

Column Field Type Notes
1 ID Integer
2 Width Integer
3 Height Integer

Warlords

6.0.1.18179

Struct

struct CharComponentTextureLayoutsRec {
  uint32_t m_ID;
  uint32_t m_width;
  uint32_t m_height;
};

Legion

7.0.1.21737

Table

Column Field Type Notes
1 ID Integer
2 Width Integer
3 Height Integer

Struct

struct CharComponentTextureLayoutsRec {
  uint32_t m_ID;
  uint32_t m_width;
  uint32_t m_height;
};