DB/AnimKitConfigBoneSet

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Revision as of 01:03, 6 November 2014 by Schlumpf (talk | contribs)
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New in Cataclysm.

struct AnimKitConfigBoneSetEntry // sizeof(0x10)
{
   m_ID; // +0x0, size 0x4, type 0
   m_parentAnimKitConfigID; // +0x4, size 0x4, type 0
   m_animKitBoneSetID; // +0x8, size 0x4, type 0
   m_animKitPriorityID; // +0xC, size 0x4, type 0
};

6.0.1.18179

struct AnimKitConfigBoneSetRec {
  uint32_t m_ID;
  uint32_t m_parentAnimKitConfigID;
  uint32_t m_animKitBoneSetID;
  uint32_t m_animKitPriorityID;
};