DB/AnimKitConfigBoneSet
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???
Struct
struct AnimKitConfigBoneSetEntry // sizeof(0x10) { m_ID; // +0x0, size 0x4, type 0 m_parentAnimKitConfigID; // +0x4, size 0x4, type 0 m_animKitBoneSetID; // +0x8, size 0x4, type 0 m_animKitPriorityID; // +0xC, size 0x4, type 0 };
Warlords
6.0.1.18179
Struct
struct AnimKitConfigBoneSetRec { uint32_t m_ID; uint32_t m_parentAnimKitConfigID; uint32_t m_animKitBoneSetID; uint32_t m_animKitPriorityID; };