DB/AnimKitConfigBoneSet
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New in Cataclysm.
struct AnimKitConfigBoneSetEntry // sizeof(0x10) { m_ID; // +0x0, size 0x4, type 0 m_parentAnimKitConfigID; // +0x4, size 0x4, type 0 m_animKitBoneSetID; // +0x8, size 0x4, type 0 m_animKitPriorityID; // +0xC, size 0x4, type 0 };