DB/AnimKitConfigBoneSet: Difference between revisions

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Line 1: Line 1:
New in Cataclysm.
Added in Cataclysm.


==???==
===Struct===
  struct AnimKitConfigBoneSetEntry // sizeof(0x10)
  struct AnimKitConfigBoneSetEntry // sizeof(0x10)
  {
  {
Line 8: Line 10:
     m_animKitPriorityID; // +0xC, size 0x4, type 0
     m_animKitPriorityID; // +0xC, size 0x4, type 0
  };
  };
==6.0.1.18179==
==6.0.1.18179==
===Struct===
  struct AnimKitConfigBoneSetRec {
  struct AnimKitConfigBoneSetRec {
   uint32_t m_ID;
   uint32_t m_ID;

Revision as of 19:42, 13 July 2016

Added in Cataclysm.

???

Struct

struct AnimKitConfigBoneSetEntry // sizeof(0x10)
{
   m_ID; // +0x0, size 0x4, type 0
   m_parentAnimKitConfigID; // +0x4, size 0x4, type 0
   m_animKitBoneSetID; // +0x8, size 0x4, type 0
   m_animKitPriorityID; // +0xC, size 0x4, type 0
};

6.0.1.18179

Struct

struct AnimKitConfigBoneSetRec {
  uint32_t m_ID;
  uint32_t m_parentAnimKitConfigID;
  uint32_t m_animKitBoneSetID;
  uint32_t m_animKitPriorityID;
};