Camera: Difference between revisions
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The camera memory block is longer than documented here however im not sure where it ends. | The camera memory block is longer than documented here however im not sure where it ends. | ||
The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). | The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). |
Revision as of 12:43, 25 July 2007
The camera memory block is longer than documented here however im not sure where it ends. The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). These offets are the only visible changeable values in the block.
Memory CameraBlock by By Malu05 Offset Description 0x0 CamZ 0x4 RotX 0x8 RotY 0xc RotZ 0x10 UpdownX (Ignores Colission) (From $val to $start) 0x14 YawCam 0x18 UpdownZ 0x1c ForcedReturn 0x20 FOV(Field Of View) 0x24 UpdownX (Accepts Colission) (From $val to $start) 0x28 ?? 0x2C ?? 0x30 ?? 0x34 ?? 0x38 DownUpX (Ignores Colission) (From $start to $val) 0x42 ?? 0x46 ?? 0x50 Scroll Smoothing (Freezing this value makes the scroll Zooming "laggy") 0x54 Scroll Zoom in ( Freezing this value makes the scroll Zooming-in instantly "x to min") 0x58 Scroll Zoom out ( Freezing this value makes the scroll Zooming-out instantly "x to max") 0x62 ?? 0x66 ?? 0x70 ?? 0x74 ?? 0x78 ?? 0x72 ?? (reletated to scrolling) 0x76 ?? (reletated to scrolling)