ADT/v18: Difference between revisions
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(New page: Retrived from; http://wowdev.org/wiki/index.php/ADT == THIS IS ONLY A TEST PAGE. == From WoWDev Contents * 1 ADT Files o 1.1 MHDR chunk o 1.2 MCIN chunk ...) |
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== ADT Files == | |||
'''ADT''' files contain terrain and object information for map tiles. They have a chunked structure just like the WDT files. | |||
ADT files contain terrain and object information for map tiles. They have a chunked structure just like the WDT files. | |||
A map tile is split up into 16x16 = 256 map chunks. (not the same as file chunks, although each map chunk will have its own file chunk :) ) So there will be a few initial data chunks to specify textures, objects, models, etc. followed by 256 MCNK (mapchunk) chunks :) Each MCNK chunk has a small header of its own, and additional chunks within its data block, following the same id-size-data format. | A map tile is split up into 16x16 = 256 map chunks. (not the same as file chunks, although each map chunk will have its own file chunk :) ) So there will be a few initial data chunks to specify textures, objects, models, etc. followed by 256 MCNK (mapchunk) chunks :) Each MCNK chunk has a small header of its own, and additional chunks within its data block, following the same id-size-data format. | ||
Revision as of 23:22, 20 July 2007
Retrived from; http://wowdev.org/wiki/index.php/ADT
ADT Files
ADT files contain terrain and object information for map tiles. They have a chunked structure just like the WDT files.
A map tile is split up into 16x16 = 256 map chunks. (not the same as file chunks, although each map chunk will have its own file chunk :) ) So there will be a few initial data chunks to specify textures, objects, models, etc. followed by 256 MCNK (mapchunk) chunks :) Each MCNK chunk has a small header of its own, and additional chunks within its data block, following the same id-size-data format.