DB/SoundProviderPreferences
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World of Warcraft uses the FMod Sound Library by Firelite Technologies ("http://www.fmod.org/"). The data stored in this table corresponds with the struct FMOD_REVERB_PROPERTIES in the FMod API.
For more indepth descriptions of these properties under win32, you'll need to check the EAX2 and EAX3 documentation at "http://developer.creative.com/" under the 'downloads' section.
However, chances are you will not need to ever touch anything in this DBC.
0.5.3.3368, 1.12.1.5875
struct SoundProviderPreferencesRec { uint32_t m_ID; stringrefⁱ m_Description; uint32_t m_Flags; uint32_t m_EAXEnvironmentSelection; float m_EAXEffectVolume; float m_EAXDecayTime; float m_EAXDamping; float m_EAX2EnvironmentSize; float m_EAX2EnvironmentDiffusion; uint32_t m_EAX2Room; uint32_t m_EAX2RoomHF; float m_EAX2DecayHFRatio; uint32_t m_EAX2Reflections; float m_EAX2ReflectionsDelay; uint32_t m_EAX2Reverb; float m_EAX2ReverbDelay; float m_EAX2RoomRolloff; float m_EAX2AirAbsorption; uint32_t m_EAX3RoomLF; float m_EAX3DecayLFRatio; float m_EAX3EchoTime; float m_EAX3EchoDepth; float m_EAX3ModulationTime; float m_EAX3ModulationDepth; float m_EAX3HFReference; float m_EAX3LFReference; };
Structure
struct SoundProviderPreferencesEntry // sizeof(0x60) { m_ID; // +0x0, size 0x4, type 0 m_Description; // +0x4, size 0x4, type 2 m_Flags; // +0x8, size 0x4, type 0 m_EAXEnvironmentSelection; // +0xC, size 0x4, type 0 m_EAXDecayTime; // +0x10, size 0x4, type 3 m_EAX2EnvironmentSize; // +0x14, size 0x4, type 3 m_EAX2EnvironmentDiffusion; // +0x18, size 0x4, type 3 m_EAX2Room; // +0x1C, size 0x4, type 0 m_EAX2RoomHF; // +0x20, size 0x4, type 0 m_EAX2DecayHFRatio; // +0x24, size 0x4, type 3 m_EAX2Reflections; // +0x28, size 0x4, type 0 m_EAX2ReflectionsDelay; // +0x2C, size 0x4, type 3 m_EAX2Reverb; // +0x30, size 0x4, type 0 m_EAX2ReverbDelay; // +0x34, size 0x4, type 3 m_EAX2RoomRolloff; // +0x38, size 0x4, type 3 m_EAX2AirAbsorption; // +0x3C, size 0x4, type 3 m_EAX3RoomLF; // +0x40, size 0x4, type 0 m_EAX3DecayLFRatio; // +0x44, size 0x4, type 3 m_EAX3EchoTime; // +0x48, size 0x4, type 3 m_EAX3EchoDepth; // +0x4C, size 0x4, type 3 m_EAX3ModulationTime; // +0x50, size 0x4, type 3 m_EAX3ModulationDepth; // +0x54, size 0x4, type 3 m_EAX3HFReference; // +0x58, size 0x4, type 3 m_EAX3LFReference; // +0x5C, size 0x4, type 3 };
6.0.1.18179
struct SoundProviderPreferencesRec { uint32_t m_ID; stringrefⁱ m_Description; uint32_t m_Flags; uint32_t m_EAXEnvironmentSelection; float m_EAXDecayTime; float m_EAX2EnvironmentSize; float m_EAX2EnvironmentDiffusion; uint32_t m_EAX2Room; uint32_t m_EAX2RoomHF; float m_EAX2DecayHFRatio; uint32_t m_EAX2Reflections; float m_EAX2ReflectionsDelay; uint32_t m_EAX2Reverb; float m_EAX2ReverbDelay; float m_EAX2RoomRolloff; float m_EAX2AirAbsorption; uint32_t m_EAX3RoomLF; float m_EAX3DecayLFRatio; float m_EAX3EchoTime; float m_EAX3EchoDepth; float m_EAX3ModulationTime; float m_EAX3ModulationDepth; float m_EAX3HFReference; float m_EAX3LFReference; };