DB/CreatureDisplayInfo
Jump to navigation
Jump to search
This defines textures, scale, models and some other things that are used for showing creatures.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Model | iRefID | A model to be used. |
3 | Sound | iRefID | Not set for that much models. Can also be set in CreatureModelData. |
4 | ExtraDisplayInformation | iRefID | If this display-id is a NPC wearing things that are described in there. |
5 | Scale | Float | Default scale, if not set by server. 1 is the normal size. |
6 | Opacity | Integer | 0 (transparent) to 255 (opaque). |
7 | Skin1 | String | Skins that are used in the model. |
8 | Skin2 | String | See this for information when they are used. |
9 | Skin3 | String | |
10 | Icon | String | Holding an icon like INV_Misc_Food_59. Only on a few. |
11 | bloodLevel | iRefID | If 0, this is read from CreatureModelData. (CGUnit::RefreshDataPointers) |
12 | blood | iRefID | |
13 | NPCSounds | iRefID | Sounds used when interacting with the NPC. |
14 | Particles | iRefID | Values are 0 and >281. Wherever they are used .. |
15 | creatureGeosetData | Integer | Only set for IronDwarfs. 0x1111 to 0x1213. (WotLK) |
16 | objectEffectPackageID | iRefID | Set for gyrocopters, catapults, rocketmounts and siegevehicles. (WotLK) |