DB/CharacterLoadoutItem
Jump to navigation
Jump to search
6.0.1.18179
struct CharacterLoadoutItemRec { uint32_t m_ID; foreign_key<uint32_t, &CharacterLoadoutRec::m_ID> m_characterLoadoutID; foreign_key<uint32_t, &ItemRec_C::m_ID> m_itemID; foreign_key<uint32_t, &ItemDisplayInfoRec::m_ID> m_itemDisplayInfoID; // overridden by ItemRec_C::m_itemDisplayInfoID, if item exists uint32_t m_itemInventoryType; // overridden by ItemRec_C::m_itemInventoryType, if item exists };