DB/WorldMapArea
Jump to navigation
Jump to search
Used to create the zones on the overhead world map. If your mouse falls inside one of the defined boxes... you're looking at that zone. Assumed to be layered based upon ID (ie If Mulgore overlaps Durotar, Mulgore has a higher ID, so Mulgore will come up instead of Durotar).
The Virtual Map ID (see below) is used for zones such as Exodar or Silvermoon, which resides in a map and are virtually shown in another. You see Exodar in map 1 (Kalimdor) in-game, while it is really in map 530 (Outland). Virtual map id is -1 when the Map ID is always correct.
0.5.3.3368
struct WorldMapAreaRec { uint32_t m_ID; uint32_t m_mapID; uint32_t m_areaID; uint32_t m_leftBoundary; uint32_t m_rightBoundary; uint32_t m_topBoundary; uint32_t m_bottomBoundary; stringrefⁱ m_areaName; };
1.12.1.5875
struct WorldMapAreaRec { uint32_t m_ID; uint32_t m_mapID; uint32_t m_areaID; stringrefⁱ m_areaName; float m_locLeft; float m_locRight; float m_locTop; float m_locBottom; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer Possible reference to WorldMapContinent.dbc column 2. 3 iRefID_AreaTable Integer 4 areaName String Name of the Worldmap-Files (Interface\WorldMap\ ... \ ...x.blp [1 <= x <= 12 {4*3}] 5 locLeft Float Map border coords: Left Y 6 locRight Float Map border coords: Right Y 7 locTop Float Map border coords: Top X 8 locBottom Float Map border coords: Bottom X 9 iRefID_displayMapID Integer Virtual Map ID 10 iRefID_defaultDungeonFloor Integer Dungeon Map ID (override x1,x2,y1,y2 coordinates) cata parentWorldMapID Integer
--Amaroth (talk) 19:55, 26 January 2016 (UTC)
6.0.1.18179
struct WorldMapAreaRec { uint32_t m_ID; uint32_t m_mapID; uint32_t m_areaID; stringrefⁱ m_areaName; float m_locLeft; float m_locRight; float m_locTop; float m_locBottom; uint32_t m_displayMapID; uint32_t m_defaultDungeonFloor; uint32_t m_parentWorldMapID; uint32_t m_flags; // & 8: skip .zmp file: assume all zero. uint32_t m_levelRangeMin; uint32_t m_levelRangeMax; };